Post by Grimm on Oct 24, 2005 19:57:12 GMT -5
Personal Info
Real Name: Nathan
Age: Old enough to know better
In-Character Info
Real Name: Phinehas Dillinger
Character Name: Grimm
Character Age and/or D.O.B.: 04 / 04 / 1978
Height: 6’3”
Weight: 217 lbs.
Hometown: Hangtown, KY
Short-Bio: Phinehas Dillinger (Grimm) has been involved in professional wrestling since 1998. He started out in a small federation based in northeastern Kentucky and has bounced around the southeast and Great Lakes region ever since. Despite ‘retiring’ a number of times and trying his best to get out of the business for good, something about it continues to call to him. For the first time in many years, Grimm is at peace with his decision to reenter the ring and he has fully embraced his place among the PCW Pantheon.
Character Base Pic: Magnus Bruun
Phinehas is a wiry fellow with an athletic build. Wild, thick, and curly, his red hair seems to have a mind of its own, and he comes bearing the GingerBeard of Doom. Pale blue eyes bore through those who oppose him.
Entrance Song: ‘You Ain't Coming Back (Instrumental)' by Zeal & Ardor
Entrance Description:
The lights shift to a sickly shade of yellow. A pale glow, as if the arena has been cast in the harvest moon’s reflection off the season’s first killing frost. With the sound of a sharp nib scratching across a ragged sheet of parchment, a sepia-toned cursive scrawls grimm across the PCW-Tron. The name flickers in the guttering candle light.
Thump. Clap. Thump. Clap. An incessant electric tremolo. The deep end of a piano. The ebb and flow of a dissonant wail builds to a wall of noise as Zeal and Ardor’s “You Ain’t Coming Back (Instrumental)" breaks forth upon the masses, heralding the arrival of Grimm.
A lone silhouette steps out onto the entry way, and as it begins the long walk to the ring, candle wax drips onto the parchment. The lights fall into a pestilential throbbing, in and out of time with the discordance raging from the speakers. The Hangtown Horror remains deadset on the ring, steadfast in his approach. He climbs onto the apron and slides between the ropes. Hopping upon a turnbuckle, he casts his gaze out over the crowd with his arms at his side, eyes shifting to take in the sea of faces spread out before him. Grimm then drops down. And waits.
Crowd Disposition (i.e. heel, face, neutral): Neutral
Wrestling Style: Backwoods Brawling (Phinehas refers to his approach as ‘the Science of 8 Limbs’, a mish-mash of styles cobbled together after years in the ring.)
Trademarks (min 1; max 3): Lament Configuration – sleeping neckbreaker
Foddershock – wheelbarrow facebuster
Dead Reckoning : A spectacular headbutt (or a series of headbutts, as the case may be)
Finisher & Description (min 1; max 2): The Harvest – Tornado DDT (when the opportunity presents itself, Phinehas will mount a turnbuckle before performing the maneuver in order to amplify the impact)
Hangtown Death Grip: Billy Sadistic's version of the Tongan Death Grip.
20 Basic Moves: back body drop, back breaker, bell clap, blatant choke, claw hold, DDT (snap and inverted), drop toe hold, fisherman’s suplex, flying/running back elbow, flying/running lariat, flying/running shoulder block, headbutt, missile drop kick, reverse DDT, Samoan drop, Savate kick, spear, spinebuster
Ring Attire: Grimm comes to the ring decked out in black boots, dark green pants, and a brown shirt featuring a silhouette of a dead tree. He always wears two rings whether he's in the ring or out and about: one plain silver ring sits on the ring finger of his left hand, and a black ring with silver wave etchings is on the ring finger of his right hand.
Weapon of choice (if available): Shovel
Favorite match(es) (min 1; max 2): Traditional; Last Man Standing
Least Favorite Match(es) (max 2): Submission
Strengths (min 1; max 3): Levelheaded: Grimm has managed to avoid the trappings of the professional wrestling world. His lack of ego and the apparent absence of self-importance make the usual insults and mind games nothing short of useless against him.
Adaptability: Despite little information on his past wrestling deeds (and misdeeds), it’s clear that Grimm has had experience in many different types of matches. Be it traditional, hardcore, cage, ladder, scaffolding, C-4 explosive-laced turnbuckles, or what have you, Phinehas can hold his own in just about any match the front office dreams up.
Lack of Training: Despite the problems of never having traditional wrestling training, Phinehas’ lack of technique can also be a benefit. His unorthodox and unpredictable approach in the ring can make it extremely difficult for opponents to scout him, while at the same time making it easier for Grimm to make adjustments over the course of a match.
Weaknesses (min 1; max 4): Lack of Training: Grimm’s lack of proper wrestling training can be an issue. It’s not very obvious most of the time, but an opponent highly skilled in the technical aspects of the business can exploit this weakness.
Size: Though built solid and more than capable of holding his own against anyone, Grimm is a little smaller than some of his fellow PCW employees. It is conceivable that he could have a harder time against the so-called ‘giants’ of the federation.
Catch Phrase (if available): n/a
Match Writing Aid
Section 1: Start off moves
Regardless of who the opponent is, Phinehas will usually start by sizing them up and looking for the first opportunity to hit one of his more devastating maneuvers. He knows how carelessness or an ill-timed move can lead to a quick three-count, and he hopes to avoid that whenever he can. Up until he has the advantage (or is at a disadvantage), Phinehas will go with the flow and work with whatever his opponent throws at him.
Section 2: With the Advantage
Phinehas is not one for taunting, flaunting, or emotional outbursts. With the match on his side, he'll wade in with a flurry of fists and feet, in addition to the rest of his repertoire, in an attempt to pound his opponent into dust. Maybe throw in a Dead Reckoning or four before finishing them off with the Harvest.
Section 3: On the Defensive
Phinehas becomes a guerilla fighter when things start going against him. He'll do his best to stay out of any full-blown brawling or displays of technical prowess. He will instead resort to a stick and move, dance-like-a-butterfly-sting-like-a-bee style of wrestling. If things get really desperate he'll bust out the more risky elements of his arsenal. Only after wearing his opponent down and regaining the advantage will he jump in like the brawler we've come to know and love. If Phinehas ever gets a window, he will sometimes pull the Harvest out of nowhere in an attempt to end the match quickly on his terms.
Section 4: Ending Minutes
Please see 'With the Advantage' and 'On the Defensive'. These are sometimes taken up a notch depending on how desperate Phinehas is to end it.
Section 5: Common moves & Finishers
Common moves: back body drop, back breaker, bell clap, blatant choke, claw hold, DDT (snap and inverted), drop toe hold, fisherman’s suplex, flying/running back elbow, flying/running lariat, flying/running shoulder block, headbutt, missile drop kick, reverse DDT, Samoan drop, Savate kick, spear, spinebuster
Finisher: The Harvest - Tornado DDT (if given the opportunity Phinehas will mount a turnbuckle for added impact, but only if he feels there is no chance of his opponent countering the move as there are few things Phinehas hates more than botching his finisher)
Trademark move: Foddershock – wheelbarrow facebuster; Lament Configuration – sleeping neckbreaker; Dead Reckoning - headbutt
Section 6: Cheating and Retaliation
Phinehas Dillinger is cold & calculating in the ring. He does not react to the fans, be it cheers or jeers, and he will do his best to ignore anyone harassing him at ringside. That is, as long as they do not involve themselves directly in the match. If they make the mistake of attempting to interfere physically, Phinehas will neutralize their interference as quickly as possible. His main concern is his opponent and it is not often that he will focus his energies elsewhere.
Section 7: Manager's/Partner's interference
Phinehas does not have a manager or partner. If he happens to be paired up with someone for a tag team match, they can do whatever they want.
Section 8: Chain Moves
Phinehas is not the most technically proficient wrestler nor does he rely on anything particularly flashy. Anything resembling a chain of moves is most likely improvised on the spot, after taking the current situation into careful consideration. All manner of punches, elbows, knees, and kicks will be the most common elements of any chain, with a well-placed headbutt tossed in for good measure.
Section 9: Strengths
Levelheaded: Phinehas has managed to avoid the trappings of the professional wrestling world. His lack of ego and the apparent absence of self-importance make the usual insults and mind games nothing short of useless against him.
Lack of Training: Despite the problems of never having had traditional wrestling training, Phinehas' lack of technique can also be a benefit. His unorthodox and unpredictable approach in the ring can make it extremely difficult for opponents to scout him, while at the same time making it easier for Phinehas to make adjustments over the course of a match.
Section 10: Weaknesses
Lack of Training: Phinehas's lack of proper wrestling training can be an issue. It's not very obvious most of the time, but an opponent highly skilled in the technical aspects of the business can exploit this weakness.
Size: Though built solid and more than capable of holding his own against anyone, he is a little smaller than some of his fellow PCW employees. It is conceivable that he could have a harder time against the so-called 'giants' of the federation.
Overall: Grimm takes calculated risks but he is not stupid or foolhardy. If a match collapses into anarchy, anything goes, etc., he'll be the first to throw the rules out the window. He will not initiate such a thing, though. Whether his opponent is the PCW champion or a rookie fresh out of training school, Phinehas approaches them all the same. He is out to win, he is out to win convincingly, and he will not relent until he has done so or there is no fight left in him
Real Name: Nathan
Age: Old enough to know better
In-Character Info
Real Name: Phinehas Dillinger
Character Name: Grimm
Character Age and/or D.O.B.: 04 / 04 / 1978
Height: 6’3”
Weight: 217 lbs.
Hometown: Hangtown, KY
Short-Bio: Phinehas Dillinger (Grimm) has been involved in professional wrestling since 1998. He started out in a small federation based in northeastern Kentucky and has bounced around the southeast and Great Lakes region ever since. Despite ‘retiring’ a number of times and trying his best to get out of the business for good, something about it continues to call to him. For the first time in many years, Grimm is at peace with his decision to reenter the ring and he has fully embraced his place among the PCW Pantheon.
Character Base Pic: Magnus Bruun
Phinehas is a wiry fellow with an athletic build. Wild, thick, and curly, his red hair seems to have a mind of its own, and he comes bearing the GingerBeard of Doom. Pale blue eyes bore through those who oppose him.
Entrance Song: ‘You Ain't Coming Back (Instrumental)' by Zeal & Ardor
Entrance Description:
The lights shift to a sickly shade of yellow. A pale glow, as if the arena has been cast in the harvest moon’s reflection off the season’s first killing frost. With the sound of a sharp nib scratching across a ragged sheet of parchment, a sepia-toned cursive scrawls grimm across the PCW-Tron. The name flickers in the guttering candle light.
Thump. Clap. Thump. Clap. An incessant electric tremolo. The deep end of a piano. The ebb and flow of a dissonant wail builds to a wall of noise as Zeal and Ardor’s “You Ain’t Coming Back (Instrumental)" breaks forth upon the masses, heralding the arrival of Grimm.
A lone silhouette steps out onto the entry way, and as it begins the long walk to the ring, candle wax drips onto the parchment. The lights fall into a pestilential throbbing, in and out of time with the discordance raging from the speakers. The Hangtown Horror remains deadset on the ring, steadfast in his approach. He climbs onto the apron and slides between the ropes. Hopping upon a turnbuckle, he casts his gaze out over the crowd with his arms at his side, eyes shifting to take in the sea of faces spread out before him. Grimm then drops down. And waits.
Crowd Disposition (i.e. heel, face, neutral): Neutral
Wrestling Style: Backwoods Brawling (Phinehas refers to his approach as ‘the Science of 8 Limbs’, a mish-mash of styles cobbled together after years in the ring.)
Trademarks (min 1; max 3): Lament Configuration – sleeping neckbreaker
Foddershock – wheelbarrow facebuster
Dead Reckoning : A spectacular headbutt (or a series of headbutts, as the case may be)
Finisher & Description (min 1; max 2): The Harvest – Tornado DDT (when the opportunity presents itself, Phinehas will mount a turnbuckle before performing the maneuver in order to amplify the impact)
Hangtown Death Grip: Billy Sadistic's version of the Tongan Death Grip.
20 Basic Moves: back body drop, back breaker, bell clap, blatant choke, claw hold, DDT (snap and inverted), drop toe hold, fisherman’s suplex, flying/running back elbow, flying/running lariat, flying/running shoulder block, headbutt, missile drop kick, reverse DDT, Samoan drop, Savate kick, spear, spinebuster
Ring Attire: Grimm comes to the ring decked out in black boots, dark green pants, and a brown shirt featuring a silhouette of a dead tree. He always wears two rings whether he's in the ring or out and about: one plain silver ring sits on the ring finger of his left hand, and a black ring with silver wave etchings is on the ring finger of his right hand.
Weapon of choice (if available): Shovel
Favorite match(es) (min 1; max 2): Traditional; Last Man Standing
Least Favorite Match(es) (max 2): Submission
Strengths (min 1; max 3): Levelheaded: Grimm has managed to avoid the trappings of the professional wrestling world. His lack of ego and the apparent absence of self-importance make the usual insults and mind games nothing short of useless against him.
Adaptability: Despite little information on his past wrestling deeds (and misdeeds), it’s clear that Grimm has had experience in many different types of matches. Be it traditional, hardcore, cage, ladder, scaffolding, C-4 explosive-laced turnbuckles, or what have you, Phinehas can hold his own in just about any match the front office dreams up.
Lack of Training: Despite the problems of never having traditional wrestling training, Phinehas’ lack of technique can also be a benefit. His unorthodox and unpredictable approach in the ring can make it extremely difficult for opponents to scout him, while at the same time making it easier for Grimm to make adjustments over the course of a match.
Weaknesses (min 1; max 4): Lack of Training: Grimm’s lack of proper wrestling training can be an issue. It’s not very obvious most of the time, but an opponent highly skilled in the technical aspects of the business can exploit this weakness.
Size: Though built solid and more than capable of holding his own against anyone, Grimm is a little smaller than some of his fellow PCW employees. It is conceivable that he could have a harder time against the so-called ‘giants’ of the federation.
Catch Phrase (if available): n/a
Match Writing Aid
Section 1: Start off moves
Regardless of who the opponent is, Phinehas will usually start by sizing them up and looking for the first opportunity to hit one of his more devastating maneuvers. He knows how carelessness or an ill-timed move can lead to a quick three-count, and he hopes to avoid that whenever he can. Up until he has the advantage (or is at a disadvantage), Phinehas will go with the flow and work with whatever his opponent throws at him.
Section 2: With the Advantage
Phinehas is not one for taunting, flaunting, or emotional outbursts. With the match on his side, he'll wade in with a flurry of fists and feet, in addition to the rest of his repertoire, in an attempt to pound his opponent into dust. Maybe throw in a Dead Reckoning or four before finishing them off with the Harvest.
Section 3: On the Defensive
Phinehas becomes a guerilla fighter when things start going against him. He'll do his best to stay out of any full-blown brawling or displays of technical prowess. He will instead resort to a stick and move, dance-like-a-butterfly-sting-like-a-bee style of wrestling. If things get really desperate he'll bust out the more risky elements of his arsenal. Only after wearing his opponent down and regaining the advantage will he jump in like the brawler we've come to know and love. If Phinehas ever gets a window, he will sometimes pull the Harvest out of nowhere in an attempt to end the match quickly on his terms.
Section 4: Ending Minutes
Please see 'With the Advantage' and 'On the Defensive'. These are sometimes taken up a notch depending on how desperate Phinehas is to end it.
Section 5: Common moves & Finishers
Common moves: back body drop, back breaker, bell clap, blatant choke, claw hold, DDT (snap and inverted), drop toe hold, fisherman’s suplex, flying/running back elbow, flying/running lariat, flying/running shoulder block, headbutt, missile drop kick, reverse DDT, Samoan drop, Savate kick, spear, spinebuster
Finisher: The Harvest - Tornado DDT (if given the opportunity Phinehas will mount a turnbuckle for added impact, but only if he feels there is no chance of his opponent countering the move as there are few things Phinehas hates more than botching his finisher)
Trademark move: Foddershock – wheelbarrow facebuster; Lament Configuration – sleeping neckbreaker; Dead Reckoning - headbutt
Section 6: Cheating and Retaliation
Phinehas Dillinger is cold & calculating in the ring. He does not react to the fans, be it cheers or jeers, and he will do his best to ignore anyone harassing him at ringside. That is, as long as they do not involve themselves directly in the match. If they make the mistake of attempting to interfere physically, Phinehas will neutralize their interference as quickly as possible. His main concern is his opponent and it is not often that he will focus his energies elsewhere.
Section 7: Manager's/Partner's interference
Phinehas does not have a manager or partner. If he happens to be paired up with someone for a tag team match, they can do whatever they want.
Section 8: Chain Moves
Phinehas is not the most technically proficient wrestler nor does he rely on anything particularly flashy. Anything resembling a chain of moves is most likely improvised on the spot, after taking the current situation into careful consideration. All manner of punches, elbows, knees, and kicks will be the most common elements of any chain, with a well-placed headbutt tossed in for good measure.
Section 9: Strengths
Levelheaded: Phinehas has managed to avoid the trappings of the professional wrestling world. His lack of ego and the apparent absence of self-importance make the usual insults and mind games nothing short of useless against him.
Lack of Training: Despite the problems of never having had traditional wrestling training, Phinehas' lack of technique can also be a benefit. His unorthodox and unpredictable approach in the ring can make it extremely difficult for opponents to scout him, while at the same time making it easier for Phinehas to make adjustments over the course of a match.
Section 10: Weaknesses
Lack of Training: Phinehas's lack of proper wrestling training can be an issue. It's not very obvious most of the time, but an opponent highly skilled in the technical aspects of the business can exploit this weakness.
Size: Though built solid and more than capable of holding his own against anyone, he is a little smaller than some of his fellow PCW employees. It is conceivable that he could have a harder time against the so-called 'giants' of the federation.
Overall: Grimm takes calculated risks but he is not stupid or foolhardy. If a match collapses into anarchy, anything goes, etc., he'll be the first to throw the rules out the window. He will not initiate such a thing, though. Whether his opponent is the PCW champion or a rookie fresh out of training school, Phinehas approaches them all the same. He is out to win, he is out to win convincingly, and he will not relent until he has done so or there is no fight left in him